Tips and Tutorials

Scratchboard Tool Gone Beady
and One Way to
Use the Bevel World Dynamic Plugin Layer

Written by Jinny Brown

After a discussion in one of the Painter community forums and some testing on the subject of Rendered Dab Types vs. Dab Based Dab Types, I said something about my brain being stuck on the specific Dab Type: Rendered rather than the entire collection of Rendered Dab Types.

After that, speaking of "brain", mine wanted to escape thinking and just play for a while.

This is a rather simple tutorial that developed out of my play. Actually, it started out less a tutorial and more a record of what I did until I realized some of you might not know how to do what I did without more details. Maybe it'll give you some ideas to use with your own images.


Stage 1

Painted using the Pens' Scratchboard Tool variant, after making the following Brush Controls' palette adjustments. (
Use Window > Brush Controls > Show General to open the Brush Controls' palettes in a docked group.) Brush Controls' palette names are in bold text below:
  • General: Dab Type changed from Rendered to Circular (choose from drop down list)
  • Size: Size: 20.0
  • Spacing: Spacing: 200%
  • Color Variability: from Color Set (choose from drop down list)
OK, that was kind of fun, but the result is nothing to write home about. Who wants flat "beads"?


Stage 2

1. Using the Magic Wand tool (W key), made a selection of the white Canvas background.

2. Inverted the selection (Select menu > Invert or Ctrl/Command+Shift+I).

3. Saved the selection (Select menu > Save Selection). If you don't give it a name, Painter will automatically name the saved selection Alpha 1 and that saved selection will appear in the Channels palette as Alpha 1. If you do give it a name, that name will appear in the Channels palette instead of "Alpha 1").

4. Cleared the selection (Select menu > None or Ctrl/Command D), then used Effects > Surface Control > Apply Surface Texture with the following settings:
  • Using: Alpha 1 (the saved selection)
  • Softness: 7.0
  • Amount: 19%
  • Other settings: default



This wasn't quite what I was after.


Stage 3

NOTE: Feel free to use any Bevel World settings you want. If you decide to use the same settings I used, you'll find them in the screen print of the Bevel World dialog box at the bottom of this tutorial. Use those settings at this stage, except for the Reflection slider which should remain at 0% until Stage 4.

1. Used Undo (Edit menu > Undo or Ctrl/Command+Z) to get back to Stage 1 (flat "bead" stage).

2. Used the Magic Wand tool (W key) to make a selection of the white background.

3. I
nverted the selection (Select menu > Invert or Ctrl/Command+Shift+I).

4. Used the Dynamic Plugin Layer, Bevel World (in the lower left corner of the Layers palette, click the Dynamic Plugins icon, second icon from the left, and choose Bevel World):


Still not what I was after (as if I knew).


Stage 4

1. Used Undo (Edit menu > Undo or Ctrl/Command+Z) to get back to Stage 1 (flat "bead" stage).

2. Used the Magic Wand tool (W key) to make a selection of the white background.

3. I
nverted the selection (Select menu > Invert or Ctrl/Command+Shift+I). 

4. Used the Layer Adjuster tool (F key) to click inside the selection and lift the "beads" to a Layer.

5. In the Layers palette, highlighted Canvas.

6. In the Colors palette (Window menu > Color Palettes > Show Colors), chose a color, then filled the Canvas with that color (Effects menu > Fill, Using: Current Color or Ctrl/Command+F, Using: Current Color).

7. In the Layers palette, highlighted the Layer, right-clicked, and chose Select Layer Transparency from the contextual menu.

8. In the Patterns palette (Window menu > Library Palettes > Show Patterns), with the default Painter X Patterns library loaded, chose the Tree Branches Pattern.

9. 
Used the Dynamic Plugin Layer, Bevel World (in the lower left corner of the Layers palette, click the Dynamic Plugins icon, second icon from the left, and choose Bevel World). This time, I moved the Reflection slider to 70% (so the Pattern would be reflected on the beads).

10. In the 
Colors palette (Window menu > Color Palettes > Show Colors), chose a better color to contrast with my "beads", then filled the Canvas again  (Effects menu > Fill, Using: Current Color or Ctrl/Command+F, Using: Current Color).



Now I liked it much better, but .... oops! We lost a bead. Must have been too light and got caught in the white Canvas selection then left out when the selection was inverted.
Next time, I'll try to remember that. Well, maybe.


Bevel World Settings

These are the settings I used each time Bevel World was applied, except for the Reflection slider that was left at 0% until Stage 4:





© Jinny Brown
December 19, 2007